Of course, Strength is also key to melee weapon fighters as creatures add their Strength modifier to attack and damage rolls. Here’s how the average Strength scores for 5e monsters shake out: Tiny monsters have an average Strength score of 3.35. I believe it’s tacky to create a problem without a solution. Monsters: ankheg, animated armor, black pudding, carrion crawler, constrictor snake, flying sword, frog, gas spore, gelatinous cube, giant centipede, giant constrictor snake, giant crab, giant fire beetle, giant scorpion, giant shark, giant wasp, hunter shark, lemure, lizard, piercer, poisonous snake, purple worm, quipper, reef shark, rug of smothering, scorpion, sea horse, spider, shrieker, swarm of insects, swarm of poisonous snakes, swarm of quippers, violet fungus, Intelligence 2 (-4) Then, on top of that, give the creature that’s two sizes smaller than its opposition disadvantage on its own Strength roll. For someone with Intelligence this high, speaking to a commoner is like a commoner trying to speak to an ant. Furthermore, the actions of these beings might even seem random or “evil” to others who can’t see the long game. Carrying Capacity: 510 pounds A list of all 5th Edition SRD monsters by CR (challenge rating). Monsters with this ability will penetrate the PC's armor on every successful hit. Carrying Capacity: 720 pounds Monsters: ankheg, dire wolf, giant boar, giant goat, giant octopus, half-ogre, hippogriff, lion, manticore, rug of smothering, tiger, vrock, Large Strength 18 (+4) A step above the 1 Intelligence automatons are the simple beasts. View all posts by DM Dave. Intelligence is tied with Wisdom for the most number of skills directly tied to it: five. Now that you understand the basics of Intelligence and what it can do for players, let’s take a look at how it relates to monsters. Jan 21, 2019 - A free pdf of the Monster Manual for D&D 5E. I am still checking it and their are some nuances with it such as the AC and how it interplays with your abilities. Okay, so now we know what we can accomplish with certain Strength scores. Those with mid-level Intelligence (1 3 -17) have a bit more time and can reference books as desired. Nearly 90% of humanoids fall into this category. This tombstone summons a lesser zombie with 10AC and 1 HP on each player within 40ft. We’ll start off with Tiny creatures with a Strength score of 1 and move our way all the way up to Gargantuan creatures with a Strength score of 30. Push, Lift, Drag: 1,380 pounds Monsters: ancient black dragon, ancient brass dragon, ancient copper dragon, ancient green dragon, Gargantuan Strength 28 (+9) Monsters with a penetrating melee attack typically come in two varieties: slow heavy-hitters with one or two very strong attacks per round or fast … Strahd von Zarovich. Even in the real world, things like IQ scores have an aura of hokum to them. And the hill giant will get advantage, too, giving it an average of 15 on its rolls. Carrying Capacity: 660 pounds Push, Lift, Drag: 15 pounds Monsters: adult gold dragon, adult red dragon, adult silver dragon, cloud giant, Huge Strength 29 (+9) Monsters: ancient white dragon, Gargantuan Strength 27 (+8) Push, Lift, Drag: 1,200 pounds I like the versatility of this weapon, which packages up several cool abilities that already exist in 5e D&D but rarely get used in my experience. Push, Lift, Drag: 210 pounds The zombies have +3 to hit deal 5 damage if they hit. Carrying Capacity: 600 pounds Building Legendary Creatures in 5e. Now that you understand the basics of Intelligence and what it can do for players, let’s take a look at how it relates to monsters. Push, Lift, Drag: 600 pounds Strength is occasionally used for saving throws, too. For example: a Medium sized greatclub wielded by a Strength 19 PC fighter deals 8 (1d8 + 4) damage. Push, Lift, Drag: 1,140 pounds One of the monsters (Nothic) has a stat block (under Actions) that states that the monster has a multiattack with 2 claws, and below that it has two abilities: Rotting Gaze and Weird Insight. In the fifth edition of Dungeons and Dragons, these single powerful monsters are called "legendary" monsters.They have a special set of abilities that put them a step above the rank and file nasties in the Monster Manual. Carrying Capacity: 480 pounds Push, Lift, Drag: 75 pounds Crabs don’t have an Int of 8. For more readable index pages see 3.5e Monsters and 4e Monsters. Carrying Capacity: 7.50 pounds Is there a list of the traits available for monsters, such as on DMG p280-281, but with the actual efffects of the traits? Carrying Capacity: 180 pounds Tiny Strength 1 (-5) They then roll a DC 20 Intelligence check. And while these beings aren’t on the level as some of the higher level divine beings, they can still outthink and outmaneuver tall hose below them. They can instantly solve riddles without thinking beyond a few mere seconds. If a creature or an object has resistance to a damage type, damage of that type is halved against it. Monsters: adult white dragon, cyclops, elephant, triceratops, Huge Strength 23 (+6) There is nothing that a creature at this level doesn’t understand or couldn’t understand without a few moments thought. Push, Lift, Drag: 1,080 pounds . Using an extraordinary ability is a free actionunless otherwise noted. I probably think about D&D a little too much. If they can speak it, it’s quite simple, but still improved over those in 5 (“me no like”, “me hungry”, “you friend”). Jan 21, 2019 - A free pdf of the Monster Manual for D&D 5E. And that’s all there is to say about that. Carrying Capacity: 570 pounds Monsters: blood hawk, cockatrice, eagle, flumph, shadow, smoke mephit, swarm of ravens, twig blight, wraith, Small and Medium Strength 7 (-2) Monsters: dragon turtle, Gargantuan Strength 26 (+8) Under the grappling rules, for instance, that same fighter can maintain a grapple with the ogre by using its own Strength (Athletics) check contested by the ogre’s Strength (Athletics) check. While not total geniuses, these creatures have a better understanding of the world and can draw conclusions a lot quicker than the average person. Monsters: ancient white dragon, awakened shrub, awakened tree, black dragon wyrmling, blink dog, brass dragon wyrmling, commoner, dragon turtle, fire giant, ghost, gnoll fang of Yeenoghu, goblin, goblin boss, half-red dragon veteran, helmed horror, hobgoblin, homonculus, lizardfolk shaman, myconid adult, nightmare, pegasus, pentadrone, pixie, pseudodragon, quadrone, scarecrow, smoke mephit, specter, stone giant, wereboar, wererat, weretiger, werewolf, wight, Intelligence 11 (+0) Rust Monster Spirit Naga Tarrasque Winter Wolf Worg. Next, a score of 18 is the highest that a person usually reaches and adventurers can get as high as 20. Dnd 5e Races List (5th Edition) Dungeons and Dragons are one of the most excellent online games that have become even much better with the addition of new features in its 5th edition. (You can expect a lot of dragons on this list). And there’s some interesting things to be learned here. Carrying Capacity: 330 pounds Push, Lift, Drag: 540 pounds Monsters: iron golem, planetar, Large Strength 26 (+8) Monsters: allosaurus, ankylosaurus, axe beak, badger, basilisk, bat, black bear, boar, brown bear, bulette, camel, cockatrice, crocodile, darkmantle, deer, draft horse, eagle, elk, flying snake, giant badger, giant bat, giant boar, giant crocodile, giant frog, giant hyena, giant lizard, giant poisonous snake, giant rat, giant sea horse, giant spider, giant toad, goat, hawk, hyena, gorgon, griffon, hippogriff, hydra, mule, ochre jelly, owl, plesiosaurus, polar bear, pony, pteranodon, quaggoth spore servant, rat, raven, rhinoceros, riding horse, rust monster, stirge, swarm of bats, swarm of rats, triceratops, tyrannosaurus rex, vulture, warhorse, warhorse skeleton, weasel, Intelligence 3 (-4) Legendary Actions 5E While Legendary monsters could theoretically be anything, there are a few specific creatures that always have some. Carrying Capacity: 630 pounds The intelligence at this level is beyond what most humans can even comprehend. They understand exactly how the universe functions and how it can be altered. My wife, Tracy just rolls her eyes. Monsters: glabrezu, death tyrant, mind flayer, nalfeshnee, planetar, Intelligence 20 (+5) I'm a writer, artist, and D&D nerd. Push, Lift, Drag: 120 pounds Carrying Capacity: 1,320 pounds October 2020. Push, Lift, Drag: 105 pounds Monsters: beholder, beholder zombie, death tyrant, fire elemental, Large Strength 11 (+0) Having distinguishing and fantastic powers and characteristics, all of the characters here are quite powerful and unique from each other in different aspects. Push, Lift, Drag: 3,000 pounds Apes make their debut here, which is important to note. Think of Sherlock Holmes. We’ve left behind the human of the real-world and now we’re moving into computer-level logics. Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. Monsters: flesh golem, gold dragon wyrmling, red dragon wyrmling, silver dragon wyrmling, werebear, Small and Medium Strength 20 (+5) Carrying Capacity: 45 pounds These creatures aren’t winning any awards for brains, but they’re capable of speech, reading, and writing, and understand most elementary subjects. Note: for grapples and shoves, the target can choose to use its Dexterity (Acrobatics) score to avoid being grappled or shoved. Monsters: awakened shrub, swarm of insects, violet fungus, Small and Medium Strength 4 (-3) Push, Lift, Drag: 6,240 pounds The question was, as a mutliattack with the 2 claws, was the monster also able to use the Rotting Gaze as an action. Push, Lift, Drag: 30 pounds Push, Lift, Drag: 2,760 pounds Swarm of tiny beasts. Monsters: aarakocra, commoner, drow, drow priestess of Lolth, dryad, giant poisonous snake, giant wasp, gibbering mouther, goblin boss, kenku, lemure, mane, medusa, merfolk, monodrone, myconid adult, piercer, skeleton, spined devil, wererat, Small and Medium Strength 11 (+0) If you’re not… well they don’t seem as good. However, if he manages to slip out between its teeth using his quickness and skill, then there’s a pretty good chance he’ll get away. Carrying Capacity: 150 pounds Carrying Capacity: 300 pounds Monsters: crawling claw, Small and Medium Strength 1 (-5) Zombies have their to hit and damage doubled if the target is below 50% HP. They really do help keep the game fun and moving at a brisk pace. Push, Lift, Drag: 660 pounds It doesn’t really make sense that they have 5 Intelligence for a number of reasons. 4 Intelligence monsters have the same level of aptitude as Intelligence 3 monsters, but can actually perform simple tasks such as opening doors, using simple weapons and tools, and solving basic puzzles. Some Dungeon Masters such as myself and Keith Ammann of The Monsters Know What They’re Doing also use it heavily to influence the tactical decision-making process of creature encounters. They definitely can’t read, and what language they can speak is monosyllabic at best. Recently, I was putting together a few higher level monsters and I had to select Strength for one of my beasties. Art by Wizards of the Coast and Paizo Publishing. Next, to keep the game going, I allow a limit on how long players can take to make decisions based on their character’s Intelligence. Monsters: adult brass dragon, cambion, copper dragon wyrmling, dryad, erinyes, faerie dragon, flumph, githyanki knight, gold dragon wyrmling, green dragon wyrmling, hobgoblin captain, lamia, oni, sahuagin baron, shadow demon, sprite, young bronze dragon, young red shadow dragon, young red dragon, young silver dragon, yuan-ti malison, Intelligence 15 (+2) Granted, the solar is the smartest thing in the universe (at least according to the Monster Manual) and is pretty tough at a Challenge Rating of 21, but the tarrasque–the biggest, meanest beast in the entire book–falls into a lowly 3. Instead, give the creature that’s two sizes larger than its opposition advantage on its Strength roll to maintain and escape grapples. It’s rare you’ll ever catch one off guard; in fact, if you confront someone of this level of Intelligence, it’s likely they’ve already beat you… you just don’t know it yet. They might even be able to perform basic magic, too. I’m also a professional blogger, author, and graphic designer. Of course, monsters and adventurers are a cut above average. Below is a list of many of those powers that have been used. Some content used under the open gaming license. Emote your intentions to a creature you don’t share a common language with, Throw together a disguise to sneak past a guard, Recall facts about a particular craft or profession. Those with low Intelligence (9 – 11) have only 30 or seconds or so to make a decision. A standing long jump is done at half that value. The art is borrowed from various sources on the Internet. 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